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Teoria E Critica Delle Opere Multimediali E Interattive Lm 2010/2011
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Nov 10Bacheca » Ivdc 2010 - Programma E Invito Alla Partecipazione
Gentili Studenti,nei giorni venerdì 3, sabato 4 e lunedì 6 dicembre si svolgerà la 3a edizione del congresso internazionale di AIOMI "Italian Videogame Developers Conference". E' caldamente consigliata la partecipazione per il suo altissimo valore formativo, dal momento che saranno presenti alcuni dei nomi più importanti del settore a livello mondiale.
GLI STUDENTI CHE PARTECIPERANNO SARANNO REGISTRATI AL DESK ACCREDITI COME TALI, QUINDI VI PREGO DI SPECIFICARE ALLO STAFF DI AIOMI CHE SIETE MIEI STUDENTI DI TOR VERGATA IN MODO CHE IO POSSA POI AVERE LA LISTA DEI FREQUENTANTI.
Per informazioni: direzione@aiomi.it - www.ivdconf.it
Di seguito il programma:
Friday December the 3rd
9:00 a.m.
Accreditation and welcome
09:30 a.m.-10:00 a.m.
Accademic and Institutional Authorities Greeting
Paolo Peluffo
Councillor, Presidenza del Consiglio dei Ministri (Italian Government)
Emanuela Rampelli
Officer, Ministero della Gioventù (Italian Government)
Opening
Marco Accordi Rickards
Director and Chairman, IVDC
10:00 a.m.-11:00 a.m.
Phil Harrison
Former President Sony Worldwide Studios and Former President Atari
What happens next?
The computer games industry is in the middle of a dramatic and somewhat
painful reinvention from retailed packaged products to online
services. What does this mean for game creators, developers and
publishers, where will the opportunities lie and what are some of the
challenges ahead. From the refreshing perspective of someone who
doesn’t have a product, service or hardware platform to promote Phil
Harrison will share some thoughts on the future of the industry and
where we’re headed, hopefully stimulating debate among the audience.
The session will conclude with a questions and answers session.
11:00 a.m.-11:45 a.m.
Giovanni Caturano and Daniele Azara
CEO, SpinVector / Executive Producer, Palzoun
An Italian Partnership that starts with a BANG!
Giovanni Caturano, CEO of SpinVector, speaks about the development of
“BANG!”, the long awaited digital version of the award-winning
Spaghetti Western boardgame introducing MultiCross-Platform Multiplayer
online gameplay.
Daniele Azara from Palzoun will introduce and outline the production partnership between the two companies.
11:45 a.m.-12:30 a.m.
KooPee Hiltunen
Co-founder, European Game Developers Federation
European Games Industry
Today video games are widely recognized as cultural products. Video
games are at the heart of digital culture and during past five years
video games have made their way from margins to mainstream of culture.
Despite of this positive development in the market the present situation
is not all good to European Game Developers. In order to keep
European game development as vibrant and creative as it has been
previous years, some measureses are needed: funding towards games
industry should be significantly improved both European and national
levels.
In order to convince both EU and their national governments, European
game developes have to co-operate. Only European co-operation can create
productive environment for European game developers to work also in
the coming years. We defenately need European games and only European
game developers can make European games.
12:30 a.m.-1:30 p.m.
Stephen McIntyre – Director of Online Sales, Google
Fernando Lopez Iervasi - Online Sales Country Manager Italy and Spain, Google
Online Marketing: a Critical Component in the Videogame Developers’
Business Strategy
The development of online entertainment has transformed the world of
video gaming from an offline activity to an online experience. The
speech will present current behavioral patterns showing how the Google
advertising palette allows for fully integrated online positioning.
The discussion will continue expounding upon the complementarity of the
YouTube platform with Television. Drawing from actual case studies,
the speech will highlight how certain Videogame Creators have taken
full advantage of the YouTube universe with its social and viral reach
in order to achieve notable commercial successes.
1:30 p.m.-2:30 p.m.
Lunch break
2:30 p.m.-3:15 p.m.
Irvin Zonca
Head of Racing Group, Milestone
Irvin Zonca and his Racing Group – Why petrol heads are so important for developing a good racing game?
How is it possible to infuse the “racing spirit” in a racing game?
Irvin Zonca will explain the role of his Racing Group in the
development of Milestone’s games by telling how the group was born and
the main goals of the team. A story of passion, from technical data to
pure racing bliss.
3:15 p.m.-3:45 p.m.
Raoul Carbone
President, IVD – Assoknowledge
Goals reached and future projects of IVD (Italian Videogame Developers in Assoknowledge/Confindustria)
Presentation of the main IVD projects in 2011, such as Gioventù Ribelle,
a videogame in developement for the celebration of the 150 years of
the unification of Italy, in collaboration with the Minister of Youth
and the Government; Impresando, a videogame to celebrate the 100 years
of Confederation (Confindustria); the partnership with the Minister of
Education for the development of digital books.
Laura Deitinger
President, Assoknowledge
Fabio Belsanti
CEO, PM Studios
Presentation of “Impresando”, videogame designed to celebrate 100 years of Confederation (Confindustria)
3:45 p.m.-4:45 p.m.
Avni Yerli
Managing Director, Crytek
Crysis 2 achieved with CryENGINE 3
In his keynote Avni Yerli will explain how the games industry acts as
driver for innovation, how Crytek’s proprietary 3D Game Technology
CryENGINE®3 gives developers the power to achieve their vision and how
Crytek followed the tradition of producing highly innovative and
creative content in real-time with Crysis 2.
4:45 p.m.-5:00 p.m.
Roberto Genovesi
Artistic Director, Cartoons on the Bay (Rai Trade)
A strategic alliance to enhance the Videogame in Italy
Cartoons on the Bay, the International Festival of entertainment
television and cross-media, introduced the recently signed alliance
with the Italian Videogame Developers Conference 2010, and Lucca Comics
& Games, the International Festival of Comics, interactive
Animation, illustration and Game 2011. The partnership will promote a
joint action in Italy for the enhancement of the Videogame as a way of
communication and artistic expression of thought, as is other media.
5:00 p.m.-5:45 p.m.
IVDC Digital Roundtable (moderator: Fabio Viola, Founder Mobile Idea / DigitalFun)
Vito Savino – Sales & marketing director Arvato Mobile
Giuseppe Migliorino - Content Manager iPhoneItalia.com
Francesco Dardari – Developer Dardari Multimedia
Luca Bonacorsi – Developer Lokahead
5:45 p.m.-6:45 p.m.
Pascal Luban
Creative Director and Game Designer, Founder of The Game Design Studio
The design of Free-to-Play games
Free-to-Play games are becoming a major trend in our industry but their
design relies on very different mechanisms from what we are used to.
This conference will give a practical overview of the key knowledges you
must know about their design:
- The benefits of this design model, from the developers’ perspective.
- Money talk: How much money can be generated with a Free-to-Play game?
- The profiles of the people playing Free-to-Play games
- Their key success factors
Their key design mechanisms
- Their monetization mechanisms
- Short to medium term trend
7:00 p.m.
Closing
Saturday December the 4th
9:00 a.m.
Accreditation and welcome
09:30 a.m. – 10:00 a.m.
Opening
AIOMI Media Briefing 2010
Marco Accordi Rickards *
President, AIOMI
* Recorded video speech from Emanuele Vietina, Vice Director Lucca Comics and Games
10:00 a.m.-11:00 a.m.
Andrea Pessino
Cofounder & VP of Technology, Ready at Dawn Studios
Passion: A Personal Analysis
Creative people often have a variety of interests, sometimes competing
to be the one true “passion,” the dream to be dreamt. We look at what
role passion plays in our lives, how it drives our decisions and how
different people are drawn into the world of game development.
11:00 a.m.-11:45 a.m.
Riccardo Cangini
CEO, Artematica
Goods and Games
How to do and publish games and, most of all, earn money even if you are not a big developer.
11:45 a.m.-12:45 a.m.
Jason Della Rocca
AIOMI’s International Consultant
Gaming the Future: Why understanding our cultural impact and the
history of games is key to moving forward. The ViGaMus Project
Does anyone among us question the emergence of digital games as the
preeminent form of art and expression for the 21st century? Others
certainly do, with attacks on games coming from all corners. Yet, there
is no doubt that the cultural impact of games has been immeasurable,
despite their short history. Understanding this history of impacts, and
threats, is our key to unlocking the future of the medium. This
presentation will take a brief look at the history of games along with
efforts to study and preserve their legacy, including a preview of
AIOMI’s ViGaMus initiative.
12:45 a.m.-1:30 p.m.
Peter Warman
Managing Director, Newzoo | Gamesindustry.com
How online business models are driving growth – Vision & Facts
The games industry is at a unique point in time. Online business models
are creating major power shifts in the games industry. Never have
there been so many new platforms, target groups, game genres and
business models available. Gamers have become a mass audience. This
leaves game developers and publishers with an enormous amount of
challenges and opportunities. But how do you determine your route to
success? For instance, wouldn’t it be great to know exactly what people
spend how much money on what online business models? That is exactly
what the data from Newzoo’s National Gamers Surveys provides.
1:30 p.m.-2:30 p.m.
Lunch break
2:30 p.m.-3:15 p.m.
Fabrizio Vagliasindi
Strategic Corporate Coordinator, Black Bean Games (Leader)
How David Could Have a Chance Against Goliath
How the role of strategic analysis has become more important to play a
game at international level. The fragmented scenario of today gives a
lot of opportunities for outside players, but there is the need to
identify a strength and an innovation you can bring to the table, with a
clear positioning and a in-depth competitors analysis. Identity is
probably the most important starting point of today in the gaming
scenario.
3:15 p.m.-4:00 p.m.
Fabrizio Calì
CEO, Kalicanthus
How to convert a subscription based MMO to a F2P MMO innovating the business model
Kalicanthus introduces a new business model in MMO market: the double
server where a subscription and a free to play model live together. How
to convert a subscription into a free to play keeping the same gaming
experience. Creating a free choice MMO with PVP and PVE together. New
content: social features in an MMO.
4:00 p.m.-5:00 p.m.
Christian Dino J. Patti
CEO & Co-founder, Playdead
Playdead’s Dino Patti: Long story short
Playdead is the company behind the XBLA hit LIMBO which was founded by
Arnt Jensen and Dino Patti on a concept created by Arnt. Dino will in
his talk give some insight into how the development got started, which
visions kept it going and what challenges were overcome to reach the
launch of a very artistic game.
5:00 p.m.-5:15 p.m.
Alberto Iacovoni
Director, IED Roma
The videogame as a contemporary gesamtkunstwerk
Being the production of whole universes, of processes and spaces
populated with objects, people, natures, each videogame is the
opportunity to realize the dream of the avantgardes of the XX Century,
the total work of art. A gesamtkunstwerk in which different skills and
competences from the field of design, architecture, fashion, graphics,
can build a common ground for innovation.
5:15 p.m.-6:00 p.m.
Carlo Guarino
Lead Concept Artist, 10th Art Studios
ETHAN 2068: videogames development and the art of moviemaking
A walk in the production processes of “ETHAN 2068” and the
cinematographic way to work on them: from the final draft of a
screenplay to the exclusive preview of the motion picture, realized
with true actors, before the MoCap sessions for 3D FMV scenes.
6:00 p.m.-6:45 p.m.
Cornelius Wiegmann
Head of Marketing, Periscope Studio
Sound is half the experience – The future of game-music
The need for real soundtrack interactivity is growing since games are increasingly becoming interactive movies.
By the use of vivid multimedia examples Cornelius will reveal the vast
suggestive potential of highly adaptive and complex soundtracks and
premiere Periscope’s critically acclaimed audio technology, psai®.
7:00 p.m.
Closing
Monday December the 6th
10:30 a.m.
Accreditation and Welcome
11:00 a.m.
Institutional Authorities Greeting
Maria Emanuela Bruni
PR and Communication Manager (Italian Government)
11:30 a.m.
Peter Molyneux
Founder and CEO, Lionhead Studios
Creative Director, Microsoft Game Studios Europe
The Future of Kinect
Following on from the ultra successful launch of Kinect, Peter Molyneux
will examine the future potential of this industry changing device.
Starting with a personal analysis of current titles and then moving on
to details of Kinect’s future promise for creating new genres. There
will be a special emphasis on emotional connection with the player and
new forms of storytelling. Peter will demonstrate some of these ideas
using prototypes developed at Lionhead Studios and also plans to engage
the audience in Kinect’s potentials and pitfalls.
Takeaways
For Designers an invaluable in depth study of the creative process and Kinect
For Technical Disciplines (programmers, artists etc) – a new way of thinking of crafting experiences
For non industry guests- a glimpse into the future of entertainment
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IVDC INDIE
Friday December the 3rd
Opening
Salvatore Mica, AIOMI / E-Ludo
2.30 p.m.-2.50 p.m.
Costantino Pistagna
Apple iPhone: Italian market and development modalities
2.50 p.m.-3.10 p.m.
Stefano Musumeci, Claudio Musumeci, Dario Paraspola, NextSoft
The Imagine Cup and Bacteriovirus case histories
3.10 p.m.-3.30 p.m.
Federico Castronuovo and Alessandra Rigano, Serenata
Games you return to again and again
Saturday December the 4th
Opening
Salvatore Mica, Chairman CEO E-Ludo Interactive, Co-founder E-Ludo Lab
12.00 a.m.-12.20 a.m.
Daniele Cariola, Drakkar Dev
The Game Dev international challenge and the South Italy answer
12.20 a.m.-12.40 a.m.
Marco Pivato and Lorenzo Scagnolari, 93 steps
93 Steps: When music listens to videogames
12.40 a.m.-1.00 p.m.
Biagio Iannuzzi, Code This Lab
How to create and manage an indie team in Italy